In this sequence, we’ll take a closer look at what computers need in order to follow programs. We’ll build a toy example of a CPU — a Central Processing Unit.
startpage 1
program counter
page 2
instruction processor
page 3
jump
page 4
branching
page 5
memory-mapped IO
page 6
transport-triggered architecture
page 7
instruction set
page 8
counter
page 9
bit shift