The switch lets us control the path of a marble:
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- When there’s a marble C in the checker cell, any marble S in the signal cell goes straight ahead.
- When there’s no checker marble, S moves half a cell left.
We now have a way to make our marbles interact — the first step towards getting roons to manipulate data like a computer.
distributor
Let’s add another roon, the distributor , to spread out the paths a bit more:
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The distributor takes up to 3 inputs separated by half a cell, and spreads them out by a full cell.
next
We’ve seen how the switch can control the path of a
— in the next tutorial we’ll meet its strange cousin.